DLC
This page describes DLC mods, their creation and properties.
Last updated
This page describes DLC mods, their creation and properties.
Last updated
DLCs differ from regular mods in that they only bring new resources, new content to the game without changing existing elements. While regular mods usually focus on changes to existing game mechanics or resources such as textures, character models or environments. Comment
DLC mods are modifications to the game that add completely new content. This can include a new world, a new character or for example new animations.
When creating new DLC, the first step is to work with Asset Browser, where you need to find the dlc folder in the root folder, then create a new folder in it, which will serve as a container for your add-on.
In the created folder for DLC it is necessary to organize the internal structure for easy work with new and added elements. For this purpose, a subfolder data is formed inside the folder of your DLC, where all innovations such as new worlds, items, quests will be placed.
The structure of the data folder in your DLC should repeat the folder structure of the original game. This is important to ensure that new content is correctly integrated into existing game mechanics and files. For example, if you add new character models or items, these files should be placed in the appropriate folders, such as characters, levels or items, within the data folder.
To integrate new content with existing worlds in the game, create the appropriate folders inside the root folder of your DLC. In general, the DLC structure should look like this:
The final step involves creating a DLC Definition file in the root folder of the add-on. Here is the configuration that determines how the game will process and mount the new content.
Utility DLC List is in Tools -> Other tools -> DLC List.
This utility displays a complete list of all installed DLCs, giving you the ability to view, enable or disable them. This is useful for testing and managing game content.